Blob


1 (define (right-split painter n)
2 (if (= n 0)
3 painter
4 (let ((smaller (right-split painter (- n 1))))
5 (beside painter (below smaller smaller)))))
6 (define (corner-split painter n)
7 (if (= n 0)
8 painter
9 (let ((up (up-split painter (- n 1)))
10 (right (right-split painter (- n 1))))
11 (let ((top-left (beside up up))
12 (bottom-right (below right right))
13 (corner (corner-split painter (- n 1))))
14 (beside (below painter top-left)
15 (below bottom-right corner))))))
16 (define (square-limit painter n)
17 (let ((quarter (corner-split painter n)))
18 (let ((half (beside (flip-horiz quarter) quarter)))
19 (below (flip-vert half) half))))
20 (define (up-split painter n)
21 (if (= n 0)
22 painter
23 (let ((up (up-split painter (- n 1))))
24 (below painter (beside up up)))))
25 (define (square-of-four tl tr bl br)
26 (lambda (painter)
27 (let ((top (beside (tl painter) (tr painter)))
28 (bottom (beside (bl painter) (br painter))))
29 (below bottom top))))
31 (define (flipped-pairs painter)
32 (let ((combine4 (square-of-four identity flip-vert
33 identity flip-vert)))
34 (combine4 painter)))
35 (define (square-limit painter n)
36 (let ((combine4 (square-of-four flip-horiz identity
37 rotate180 flip-vert)))
38 (combine4 (corner-split painter n))))
40 (define (split op1 op2)
41 (define (split-n painter n)
42 (if (= n 0)
43 painter
44 (let ((split-painter (split-n painter (- n 1))))
45 (op1 painter (op2 split-painter split-painter)))))
46 split-n)
48 (define right-split (split beside below))
49 (define up-split (split below beside))
51 (define (frame-coord-map frame)
52 (lambda (v)
53 (add-vect
54 (origin-frame frame)
55 (add-vect (scale-vect (xcor-vect v)
56 (edge1-frame frame))
57 (scale-vect (ycor-vect v)
58 (edge2-frame frame))))))
60 (define (make-vect xcor ycor)
61 (cons xcor ycor))
62 (define (xcor-vect v)
63 (car v))
64 (define (ycor-vect v)
65 (cdr v))
66 (define (add-vect v1 v2)
67 (make-vect (+ (xcor-vect v1) (xcor-vect v2))
68 (+ (ycor-vect v1) (ycor-vect v2))))
69 (define (sub-vect v1 v2)
70 (make-vect (- (xcor-vect v1) (xcor-vect v2))
71 (- (ycor-vect v1) (ycor-vect v2))))
72 (define (scale-vect s v)
73 (make-vect (* s (xcor-vect v))
74 (* x (ycor-vect v))))
76 ;; Exercise 2.47. Here are two possible constructors for frames:
78 (define (make-frame origin edge1 edge2)
79 (list origin edge1 edge2))
80 (define (origin-frame frame)
81 (car frame))
82 (define (edge1-frame frame)
83 (cadr frame))
84 (define (edge2-frame frame)
85 (caddr frame))
87 (define (segments->painter segment-list)
88 (lambda (frame)
89 (for-each
90 (lambda (segment)
91 (draw-line
92 ((frame-coord-map frame) (start-segment segment))
93 ((frame-coord-map frame) (end-segment segment))))
94 segment-list)))
96 (define (make-vect xcor ycor)
97 (define (xcor-vect v)
98 (define (ycor-vect v)
99 (define (add-vect v1 v2)
100 (define (sub-vect v1 v2)
101 (define (scale-vect s v)
104 (define (make-segment start end)
105 (list start end))
106 (define (start-segment segment)
107 (car segment))
108 (define (end-segment segment)
109 (cadr segment))
111 (segments->painter
112 (list (make-segment (make-vector 0.0 0.0) (make-vector 1.0 0.0))
113 (make-segment (make-vector 1.0 0.0) (make-vector 1.0 1.0))
114 (make-segment (make-vector 1.0 1.0) (make-vector 0.0 1.0))
115 (make-segment (make-vector 0.0 1.0) (make-vector 0.0 0.0))))
116 (segments->painter
117 (list (make-segment (make-vector 0.0 0.0) (make-vector 1.0 1.0))
118 (make-segment (make-vector 0.0 1.0) (make-vector 1.0 0.0))))
119 (segments->painter
120 (list (make-segment (make-vector 0.5 0.0) (make-vector 1.0 0.5))
121 (make-segment (make-vector 1.0 0.5) (make-vector 0.5 1.0))
122 (make-segment (make-vector 0.5 1.0) (make-vector 0.0 0.5))
123 (make-segment (make-vector 0.0 0.5) (make-vector 0.5 0.0))))
124 (segments->painter
125 (list (make-segment (make-vector 0.5 0.0) (make-vector 1.0 0.5))
126 (make-segment (make-vector 1.0 0.5) (make-vector 0.5 1.0))
127 (make-segment (make-vector 0.5 1.0) (make-vector 0.0 0.5))
128 (make-segment (make-vector 0.0 0.5) (make-vector 0.5 0.0))))
130 ;; last one is too much trouble
132 (define (transform-painter painter origin corner1 corner2)
133 (lambda (frame)
134 (let ((m (frame-coord-map frame)))
135 (let ((new-origin (m origin)))
136 (painter
137 (make-frame new-origin
138 (sub-vect (m corner1) new-origin)
139 (sub-vect (m corner2) new-origin)))))))
140 (define (flip-vert painter)
141 (transform-painter painter
142 (make-vect 0.0 1.0)
143 (make-vect 1.0 1.0)
144 (make-vect 0.0 0.0)))
145 (define (shrink-to-upper-right painter)
146 (transform-painter painter
147 (make-vect 0.5 0.5)
148 (make-vect 1.0 0.5)
149 (make-vect 0.5 1.0)))
150 (define (rotate90 painter)
151 (transform-painter painter
152 (make-vect 1.0 0.0)
153 (make-vect 1.0 1.0)
154 (make-vect 0.0 0.0)))
155 (define (squash-inwards painter)
156 (transform-painter painter
157 (make-vect 0.0 0.0)
158 (make-vect 0.65 0.35)
159 (make-vect 0.35 0.65)))
160 (define (beside painter1 painter2)
161 (let ((split-point (make-vect 0.5 0.0)))
162 (let ((paint-left
163 (transform-painter painter1
164 (make-vect 0.0 0.0)
165 split-point
166 (make-vect 0.0 1.0)))
167 (paint-right
168 (transform-painter painter2
169 split-point
170 (make-vect 1.0 0.0)
171 (make-vect 0.5 1.0))))
172 (lambda (frame)
173 (paint-left frame)
174 (paint-right frame)))))
176 ;; Exercise 2.50. Define the transformation flip-horiz, which flips painters horizontally, and transformations that rotate painters counterclockwise by 180 degrees and 270 degrees.
178 (define (flip-horiz painter)
179 (transform-painter painter
180 (make-vector 1.0 0.0)
181 (make-vector 0.0 0.0)
182 (make-vector 1.0 1.0)))
184 (define (rotate180 painter)
185 (transform-painter painter
186 (make-vector 1.0 1.0)
187 (make-vector 0.0 1.0)
188 (make-vector 1.0 0.0)))
190 (define (rotate270 painter)
191 (transform-painter painter
192 (make-vector 1.0 0.0)
193 (make-vector 1.0 1.0)
194 (make-vector 0.0 0.0)))
196 ;; Exercise 2.51. Define the below operation for painters. Below takes two painters as arguments. The resulting painter, given a frame, draws with the first painter in the bottom of the frame and with the second painter in the top. Define below in two different ways -- first by writing a procedure that is analogous to the beside procedure given above, and again in terms of beside and suitable rotation operations (from exercise 2.50).
198 (define (below