commit - a29e37a4c1019166fa0ecec2875fe80ccb2cbe1d
commit + 4c870f4be93862fb417e57cbd4b7a1800ddb990e
blob - d4b26fcc809aed5e991efc3da1ffab063c5b5279
blob + ce26afeda259cfc4903d444d2e8971eccf317b51
--- src/ngircd/irc-write.c
+++ src/ngircd/irc-write.c
* Naehere Informationen entnehmen Sie bitter der Datei COPYING. Eine Liste
* der an ngIRCd beteiligten Autoren finden Sie in der Datei AUTHORS.
*
- * $Id: irc-write.c,v 1.10 2002/11/02 22:59:41 alex Exp $
+ * $Id: irc-write.c,v 1.11 2002/11/04 12:34:22 alex Exp $
*
* irc-write.c: IRC-Texte und Befehle ueber Netzwerk versenden
*/
#include "irc-write.h"
+#define SEND_TO_USER 1
+#define SEND_TO_SERVER 2
+
+
LOCAL CHAR *Get_Prefix PARAMS(( CLIENT *Target, CLIENT *Client ));
{
/* Ok, anderer Client */
conn = Client_Conn( c );
- Conn_SetFlag( conn );
+ if( Client_Type( c ) == CLIENT_SERVER ) Conn_SetFlag( conn, SEND_TO_SERVER );
+ else Conn_SetFlag( conn, SEND_TO_USER );
}
cl2chan = Channel_NextMember( Chan, cl2chan );
}
- /* Senden ... */
+ /* Senden: alle Verbindungen durchgehen ... */
conn = Conn_First( );
while( conn != NONE )
{
- if( Conn_Flag( conn ))
- {
- if( Client_Type( Client_GetFromConn( conn )) == CLIENT_SERVER )
- {
- /* Ziel-Client ist ein anderer Server */
- ok = Conn_WriteStr( conn, ":%s %s", Client_ID( Prefix ), buffer );
- }
- else ok = Conn_WriteStr( conn, ":%s %s", Client_Mask( Prefix ), buffer );
- if( ! ok ) break;
- }
+ /* muessen Daten ueber diese Verbindung verschickt werden? */
+ if( Conn_Flag( conn ) == SEND_TO_SERVER) ok = Conn_WriteStr( conn, ":%s %s", Client_ID( Prefix ), buffer );
+ else if( Conn_Flag( conn ) == SEND_TO_USER ) ok = Conn_WriteStr( conn, ":%s %s", Client_Mask( Prefix ), buffer );
+ if( ! ok ) break;
+
+ /* naechste Verbindung testen */
conn = Conn_Next( conn );
}
{
/* Ok, anderer Client */
conn = Client_Conn( c );
- Conn_Flag( conn );
+ if( Client_Type( c ) == CLIENT_SERVER ) Conn_SetFlag( conn, SEND_TO_SERVER );
+ else Conn_SetFlag( conn, SEND_TO_USER );
}
cl2chan = Channel_NextMember( chan, cl2chan );
}
chan_cl2chan = Channel_NextChannelOf( Client, chan_cl2chan );
}
- /* Senden ... */
+ /* Senden: alle Verbindungen durchgehen ... */
conn = Conn_First( );
while( conn != NONE )
{
- if( Conn_Flag( conn ))
- {
- if( Client_Type( Client_GetFromConn( conn )) == CLIENT_SERVER )
- {
- /* Ziel ist ein anderer Server */
- ok = Conn_WriteStr( conn, ":%s %s", Client_ID( Prefix ), buffer );
- }
- else ok = Conn_WriteStr( conn, ":%s %s", Client_Mask( Prefix ), buffer );
- if( ! ok ) break;
- }
+ /* muessen ueber diese Verbindung Daten gesendet werden? */
+ if( Conn_Flag( conn ) == SEND_TO_SERVER ) ok = Conn_WriteStr( conn, ":%s %s", Client_ID( Prefix ), buffer );
+ else if( Conn_Flag( conn ) == SEND_TO_SERVER ) ok = Conn_WriteStr( conn, ":%s %s", Client_Mask( Prefix ), buffer );
+ if( ! ok ) break;
+
+ /* naechste Verbindung testen */
conn = Conn_Next( conn );
}
return ok;